has anyone used sensors/agents w/ `conditionally`?...
# flyte-connectors
a
has anyone used sensors/agents w/
conditionally
? I'm assuming it's just like a task where we would say
val = sensing(...)
and then check
val
in the conditional block?
d
yes, it's doable if it return the agent task return a value
But I didn't see the usecase before
a
If I use a Sensor as an example, the
poke
method is returning a
bool
so that should be fine?
d
yes it's ok